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	<title>Comments on: Breaking Down Alterac Valley Assumptions</title>
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	<link>http://life-of-brian.com/2008/08/breaking-down-alterac-valley-assumptions/</link>
	<description>My name is Brian.  Welcome to my life.</description>
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		<title>By: Brian</title>
		<link>http://life-of-brian.com/2008/08/breaking-down-alterac-valley-assumptions/comment-page-1/#comment-528</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Sun, 11 Jan 2009 00:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://life-of-brian.com/?p=246#comment-528</guid>
		<description>Aye, good points.

Communication is tough when you put 40 random people together. No one has a history, and no one knows who to trust. Even if people try to take lead, a lot of people ignore them for being bossy and keep doing their own thing. It&#039;s one of those inherent problems in battlegrounds.

Defending also a definite must. I think the most important maxim for AV should be: Never lose a tower that you&#039;ve captured.

If you&#039;re up against a decent opposing team, it&#039;s a race to kill Vann/Drek. To beat the other team, you need to cap the towers the first go around. If they are re-taken, that sets you back by 5+ minutes and often that makes it impossible to cap the tower and take down the boss in time.

I don&#039;t want to think about how many times I&#039;ve been sitting in a Frostwolf Tower, waiting for TP and IBT to cap so that I could go tank Drek. And then TP or IBT gets taken back... =(</description>
		<content:encoded><![CDATA[<p>Aye, good points.</p>
<p>Communication is tough when you put 40 random people together. No one has a history, and no one knows who to trust. Even if people try to take lead, a lot of people ignore them for being bossy and keep doing their own thing. It&#8217;s one of those inherent problems in battlegrounds.</p>
<p>Defending also a definite must. I think the most important maxim for AV should be: Never lose a tower that you&#8217;ve captured.</p>
<p>If you&#8217;re up against a decent opposing team, it&#8217;s a race to kill Vann/Drek. To beat the other team, you need to cap the towers the first go around. If they are re-taken, that sets you back by 5+ minutes and often that makes it impossible to cap the tower and take down the boss in time.</p>
<p>I don&#8217;t want to think about how many times I&#8217;ve been sitting in a Frostwolf Tower, waiting for TP and IBT to cap so that I could go tank Drek. And then TP or IBT gets taken back&#8230; =(</p>
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		<title>By: Cyndros</title>
		<link>http://life-of-brian.com/2008/08/breaking-down-alterac-valley-assumptions/comment-page-1/#comment-525</link>
		<dc:creator>Cyndros</dc:creator>
		<pubDate>Fri, 09 Jan 2009 17:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://life-of-brian.com/?p=246#comment-525</guid>
		<description>Nice write up. I aggreee with your closing statement that &quot;the value of all reaction&quot; is highly overlooked.

I would like to your tactical discussion and point out some of the common &#039;errors&#039; that many alliance players make.

1. no clear objective.
players dont seem to know where to move to, or when to Defend. Too often I see alliance characters run off to do battle 1 on 3, or 1 on 5. It seems that alliance people would rather have epic duels than win an AV.
Ive witnessed many AV where an entire raid gets caught up in one-on-one battles outside and around Galv&#039;s hut but never actually engage him (or the towers near by). 
Oten times the entire offensive force behaves like a kitten chasing a string. Instead of striking an objective like Galv or a tower as a force, the &#039;O&#039; is skattered around the plains getting picked off one by one because they seem to think that dueling is the way to win.

2.no communication
Many Many Many times I log into AV and no one is talking. THe raid needs to communicate who is moving on D, who is on O. Who is taking towers, who is taking Galv. Instead the /bg channel is too often silent.
Occationaly someone does try to organize a strategy and implement a tactic but these attempts are often countered with shouts of &quot;noob&quot; or other such comments I wont repeat here. I sit back and watch the horde steam roll over the alliance or see a tutle start to form up and were guaranteed a loss. There is never is there any sense of team work.

3. No one defends.
Ive not quite figured this one out....but it seems that alliance capture an objective and then simply walk away. point in case: A GY/Tower is captured and everyone simply runs away to go fight random horde people and the GY/Tower is overrun in less that 10seconds.
Many times ive been the only one defending a Gy/Tower and not a single person helps out. Alliance needs to learn the tactical advantage points such as GY&#039;s and Towers are important to defend because we get a)points and b)a rez point closer to FrostWolf. Rezing back up north having to run all the way south is a waste of time and weakens our Offense to a point where its non-existant.

thats all I have to say about that for now.
Cyndros
Lightbringer
Paladin Tank</description>
		<content:encoded><![CDATA[<p>Nice write up. I aggreee with your closing statement that &#8220;the value of all reaction&#8221; is highly overlooked.</p>
<p>I would like to your tactical discussion and point out some of the common &#8216;errors&#8217; that many alliance players make.</p>
<p>1. no clear objective.<br />
players dont seem to know where to move to, or when to Defend. Too often I see alliance characters run off to do battle 1 on 3, or 1 on 5. It seems that alliance people would rather have epic duels than win an AV.<br />
Ive witnessed many AV where an entire raid gets caught up in one-on-one battles outside and around Galv&#8217;s hut but never actually engage him (or the towers near by).<br />
Oten times the entire offensive force behaves like a kitten chasing a string. Instead of striking an objective like Galv or a tower as a force, the &#8216;O&#8217; is skattered around the plains getting picked off one by one because they seem to think that dueling is the way to win.</p>
<p>2.no communication<br />
Many Many Many times I log into AV and no one is talking. THe raid needs to communicate who is moving on D, who is on O. Who is taking towers, who is taking Galv. Instead the /bg channel is too often silent.<br />
Occationaly someone does try to organize a strategy and implement a tactic but these attempts are often countered with shouts of &#8220;noob&#8221; or other such comments I wont repeat here. I sit back and watch the horde steam roll over the alliance or see a tutle start to form up and were guaranteed a loss. There is never is there any sense of team work.</p>
<p>3. No one defends.<br />
Ive not quite figured this one out&#8230;.but it seems that alliance capture an objective and then simply walk away. point in case: A GY/Tower is captured and everyone simply runs away to go fight random horde people and the GY/Tower is overrun in less that 10seconds.<br />
Many times ive been the only one defending a Gy/Tower and not a single person helps out. Alliance needs to learn the tactical advantage points such as GY&#8217;s and Towers are important to defend because we get a)points and b)a rez point closer to FrostWolf. Rezing back up north having to run all the way south is a waste of time and weakens our Offense to a point where its non-existant.</p>
<p>thats all I have to say about that for now.<br />
Cyndros<br />
Lightbringer<br />
Paladin Tank</p>
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