How to Complete the Main Quest Line, Chapter 6: Tranquility Lane
Written by Brian on January 2, 2009 – 2:25 pm -
As you complete Chapter 5, Scientific Pursuits, you’ll head to Vault 112. In search of your father, you end up entering a bizarre virtual world – one that you can’t escape without playing some cruel games.
Chapter 6 offers a nice divergence between Good and Evil gameplay, although the end result is the same. Somewhat disappointing in that respect. It also offered some bizarre problems that I couldn’t readily solve the first time through without consulting some walkthroughs.
Don’t feel bad if you’re looking for help – this is one of the stranger bits of the quest line, and from what I can tell there are few clues in the game to help you come to some of the expected conclusions.
What follows is a detailed walkthrough, split up in several smaller sections, on how to complete this main quest line. This way you can get help with a specific step in the question chain without spoiling the entire story.
Part 1: Entering Vault 112
Part 2: The Good Karma Option
Part 2: The Bad Karma Option
Posted in Fallout, Nerds at Play | 6 Comments »
Tags: Chapter 6, Fallout 3, Main Quest, Tranquility Lane, Walkthrough
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