Prelim Warriors of Chaos Army List: 1000 pts
Written by Brian on January 13, 2009 – 9:35 pm -Saturday, I plan on playing the first couple games with my Nurgle Warriors of Chaos army.
We’re starting an escalation league at the store in February, and I think the first stage is 1000 pts. I hope it is – because that’s what I wrote a list for.
Here’s the list I’m considering so far:
Characters
- Chaos Sorceror (210 pts)
- Upgrade to Level 2 (35 pts)
- Mark of Nurgle (20 pts)
- Warrior Familiar (20 pts)
- Rending Sword (30 pts)
- Soporific Mask (20 pts)
Core
- Warriors of Chaos x 14 (284 pts)
- Shields (1 pt)
- Full Command (30 pts)
- Mark of Nurgle (30 pts)
- Marauder Horsemen x 5 (92 pts)
- Throwing Axes (2 pts)
- Shields (1 pt)
- Champion (12 pts)
- Marauder Horsement x 5 (92 pts)
- Throwing Axes (2pts)
- Shields (1pt)
- Champion (12pts)
- Chaos Warhounds x 5 (30 pts)
Special
- Chaos Knights x 5 (280 pts)
- Full Command (50 pts)
- Mark of Nurgle (30 pts)
General Thoughts and Strategy
At 2000 pts, I plan to beef up the core of the army to include two Warrior units. The rest of the army is highly mobile to engage shooters and flank the units that the Warriors bash into.
At 1000 pts, the Core seems a bit lonely with only one unit of warriors and four cavalry units – so we’ll see how that goes. The only feasible way to get 2 Warrior units would be to drop the Knights – but I really want some Knights in the army. I guess at 1000 pts, it’s ok if things look a bit askew.
The Sorceror is going to travel with the Warrior unit. I gave him the Familiar and the Rending Sword so that his combat potential will be respectable. The Soporific Mask seemed like a good combo with a unit of foot troops, too, to help them run down the enemy. He may also not be too effective magically, since I can only afford one character. I’m including him in anticipation of the 2000 pt list, where I plan on taking a level 4 Sorceror Lord.
The Marauder Horsement don’t have commands because they shouldn’t be engaging blocks of troops on their own. They’ll most likely hunt down small skirmisher units or harass rank and file troops until the Warriors can reach them. The throwing axes are Str 4, so it’s likely that they can take out a few models throughout the course of the game while they wait for an opportune time to flank.
One change I’m considering is dropping the standard on the Knights. I read the suggestion on a forum and it kind of makes sense. They’re unlikely to engage large blocks of troops alone, so static combat resolution points aren’t too important. Sheer brute force should carry them through most combat. If I drop the banner and the champions on the Marauder Horsemen, I can take a second unit of dogs.
Worth it? Not sure.
I need to assemble a few more things (second unit of Marauder Horsemen, character, a handful of Warriors), but the army is mostly together. Looks like I’m almost all set for Saturday.
Once I see how it goes, I’ll post some thoughts and tune up the army list… probably on Sunday.
Posted in Nerds at Play, Warhammer | 1 Comment »
Tags: Chaos, Fantasy, Nurgle, Warriors of Chaos
Find that post enjoyable or informative? Why don't you subscribe to the feed for Nerds at Play. Or, subscribe to the site-wide feed and catch up on all my antics.
1 Trackbacks/Pingbacks
-
Pingback:
» Nurgle Chaos vs High Elves: Game Summary and Reflections
January 17, 2009
